About Me
Ever since I was a kid, art, fantasy, and echoes of eternity had danced around my mind. I used to write stories of giants, sing about knights, and paint dreams, but that all changed when the Fire Nation attacked, and so my upbringing was filled with utmost structure.
I started with audio engineering and music production, which opened the door to dubbing, localization, and post-production for video games. My inner child was thrilled to be part of AAA launches and work with stakeholders to hit release deadlines.
Over time, I expanded into CGI, art direction, and production management, leading cross-functional teams of artists, developers, and designers across games, advertising, and entertainment. I have delivered projects for Netflix, Blizzard, 3M, Square Enix, Kabam, and more, always keeping a balance between creative vision, clear processes, and strong pipeline management.
Alongside production, I have also worked as a freelance voice actor, performing in radio, audiobooks, theater, and short films. For me, art in all its forms is one of the purest ways to connect with people, and that belief drives how I build and motivate my teams. I see every project as a round table where each person’s voice matters and collaboration leads to success.
Today, as a Lead Producer and Creative Manager, I bring together years of experience in CGI, game development, localization, and post-production. My background in project management, art direction, audio, and team leadership allows me to take on challenges with both creativity and structure, always aiming to create, produce, and lead projects that make an impact.
I am not afraid of what is to come. It is as Robert Frost once said: “I took the less traveled path and that has made all the difference”.