Produced and led creative direction for videos, key art, and game content for Netflix, Activision, Marvel, Blizzard, Riot, SYBO, Peak, Big Fish, and more.
Overseeing full pipelines across games, CGI, and app development.

GAMES

Product Owner/Lead Producer Unreleased Netflix Game

As Product Owner for an unreleased AAA Netflix title, I led cross-functional teams spanning engineering, narrative, design, and art to deliver the game’s full vision from concept through development. I partnered closely with the narrative team to define features, branching storylines, and player choice mechanics, while also providing structured feedback to the art team alongside the Art Director to ensure creative consistency.

I managed feature creation end-to-end, building product roadmaps, prioritizing backlogs, and aligning milestones across departments. By implementing streamlined pipelines and structured feedback loops, I reduced iteration cycles by 30% and cut production costs by 20%. My leadership of 30+ artists, designers, and engineers fostered collaboration across departments, improving asset delivery speed by 50% without sacrificing quality.

Beyond execution, I drove product alignment at the strategic level,balancing gameplay goals with creative storytelling and technical feasibility. This holistic approach ensured that features, art direction, and narrative beats all supported the player experience, while keeping the project on track for delivery.

The Ultimatum: Choices

Art Producer

For The Ultimatum: Choices, I led the entire art production pipeline, coordinating closely with UI, design, and narrative teams to bring the creative vision to life. I oversaw concepting, asset creation, and cross-team reviews while implementing improved workflows that cut iteration cycles in half. By integrating structured pipelines and mentoring artists, I ensured high-quality assets were delivered on time and aligned with the game’s storytelling goals.

Singles Inferno

Lead Producer & Product

For Singles Inferno, I managed the full production of the game from planning to delivery. I coordinated cross-functional teams including art, narrative, design, and engineering, ensuring milestones were met and workflows stayed efficient. My role covered scheduling, asset tracking, and overseeing creative and technical pipelines, which kept the project on time and aligned with the overall product vision.

Art Director/Producer

I directed the art for an upcoming Lucha Libre card video game, overseeing the visual style of both the collectible cards and supporting video content. I guided artists through concept development, asset creation, and final delivery, ensuring a consistent creative vision that captured the unique energy and culture of Lucha Libre. My role combined creative leadership with production oversight to bring the project to life on time and ahead of schedule.

As an extra I also did the VO for this video

UA MARKETING

KABAM | Disney | Marvel Contest of Champions

  • Creative Story
  • CGI pipeline
  • Storyboard planning
  • Production pipeline
  • Art Direction

Activision| Call of Duty-Warzone


  • 2D/CGI merge design
  • Art Direction
  • Roadmap & Planning

Square Enix | Dissidia Final Fantasy

  • Production Pipeline
  • Art Direction
  • 3rd Party Business

Sybo | Subway Surfers

  • Production pipeline
  • Storyboard design
  • Art Direction
  • 3rd Party Business

BHVR | Dead by Deadlight

  • CGI Pipeline
  • Art Direction
  • Roadmap & Timeline
  • Production Pipeline

Mythical Games | Nitro Nation Worldtour

  • CGI Pipeline
  • Art Direction
  • Roadmap & Timeline
  • Production Pipeline

Kolibri | Idle Bank Tycoon

  • CGI Pipeline
  • Art Direction
  • 3rd party business
  • Roadmap & Timeline
  • Production Pipeline

Big Fish | Evermerge

  • CGI Pipeline
  • Art Direction
  • 3rd party business
  • Roadmap & Timeline
  • Production Pipeline

LOCALIZATION

I led localization and post-production efforts across games and entertainment, managing dubbing, subtitling, and multi-language releases for LATAM and global markets. I coordinated teams of translators, voice actors, and audio engineers to align creative intent with cultural accuracy, while streamlining pipelines that improved delivery times and reduced errors. My work ensured polished, high-quality launches for AAA games and entertainment projects, supporting clients like Blizzard, Riot, and Santa Monica Studios.